“Just as one can compose colours or forms, so one can compose motions.”
The above quote is what I have been basing my pastiche on. It’s by Calder and captures his way of creating so well and summarises his work weather it be static or moving- he composes motions.
When researching videos of Calder and his mobiles I always seem to end up watching the same one where a boy walks into Calder’s workshop and is amazed by everything that moves by its own. (video here) He stares at the mobiles hanging from the ceiling, living their own sort of life of there, creating their own universe. He looks at this play for a long time, eventually finding it hard to differ between dream and reality as he is more and more mesmerised by them. Every time I watch this I want to make mobiles.
Last time I thought about this project I was really into doing a stop motion animation. Today I ended up giving the mobiles another go and made another one.
Been reading up more on Calder, his career and how he came to create the art he created to get a better understanding of his working approach and philosophy as it will help me for my pastiche. Immersing myself in videos from different exhibitions about his work, videos that other people have made about him, exhibition reviews and articles about the artist from museums previously exhibiting his work I feel like I have more research to lean back on and backing up my decisions developing this project. There are so many things about this guy though that I really wanna capture in my video and at the moment it’s giving me serious creative block.. I’ll have to put this aside for a couple of days I think.
- Circulation of air
- Pull of gravity
- Play of chance
- Powered by the wind
Though he did other sculptures as well and many paintings, Alexander Calder is essentially mobiles and I want one in my pastiche. A real one. Trying out some animation in After Effects and thinking about how to build something that can move and spin only ended up in me being frustrated because it didn’t look good at all. Because Calder’s designs are so clean and restrained in their visual language, animating something using only lines and dots seemed like a good way to echo his style but in my attempt of doing so I realized I lost that handmade factor that I would like to capture. What I made seemed too disconnected from the sculptor’s rustic studio overlooking the grassy hills of Saché, France. And that’s not good.