Map of Me: Visual Identity Book 2

Dialogue Studio, Map of me

So my initial designs for the book were super boring. Everything I created looked dead and like it would be better off thrown in the bin. I started out making a book I thought I could get printed with Blurb where the minimum to print is 20 pages, but realised I cannot fill 20 pages for this project so I decided to make my own A5 booklet instead. That design came out just as awful- it didn’t look remotely thought through and just all in all very un inspiring as seen below:

First and second book design, by Lisa

So after getting some help and feedback from a friend about what I could do to change this, I decided on making a concertina A4 thing instead and when I started designing that, everything just fell into place. It was instantly more fun to design and I could play with the format more, making it fit my app better as well.

Screen Shot 2017-04-12 at 12.20.14 PM

This is in A1 size so it makes to folded A4 books which I then could make a cover to as well to make it more stable and so it s able to stand up. The only thing that concerns me a bit is if I have enough information on here but I think I ticked the most important boxes anyways so off to print!

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Map of Me: Outcome 2

Dialogue Studio, Map of me

Now that I finally feel like I like my app idea to the point where I’m actually inspired, working on my screens went really quick. After one intense and productive day I now have an app concept and a prototype to show. Thinking about how to make my application interactive, I decided that I want the user to be able to do what I have done as well- create poems about their experience of London and make them into posters that you then can print. Making your poems into visuals. It works by you choosing the letter that you want for your poster, then you pick the colour and lastly you write your poem on it, add to gallery and print!

In terms of the design, I used the same 4 colours I had in my first prototype (blue, yellow, red, pink) for navigation as I think these also work for this idea. The font for the text is Avenir Next Medium and the letters I have manipulated are set in Big Caslon. I found out that I like the outcome of the manipulated type better when it’s set in serifs but as I am overall a very sans serif person and I needed a type that wasn’t so ornate for the rest of the text in the app to fit with the kind of strict and geometric design, I went with Avenir Next as it a bit rounded so it matches the curvyness I have going on with the posters. 

Map of Me: Development 5

Dialogue Studio, Map of me

This project has been on hold for a while for several reasons but the main one being that I still wasn’t happy with my idea and that has made it really difficult to continue with it. Doing more research, I went back to some of my original inspirations: Jessica Walsh and her usage of bright colours and a lot of blue, pink and purple, architectural photography focusing on geometry and angles (but this time I looked more into colour and minimalist photography) and text.

mood

Moodboard, by Lisa

Map of Me: Development 4

Dialogue Studio, Map of me

What my app idea is lacking and what I have been struggling to come up with is how the user will interact with it. I have gone through so many ideas (help!) yet none of them have really involved any interactive aspect and has mostly felt like a presentation of my findings and work. To tackle this problem I am now thinking about letting the user build their own picture of a place from the pictures I have taken in the form of collages. You will be able to save these collages to a gallery and make several different versions from the same picture.

Three examples of collages made from places I have visited and collected conversations, work by Lisa

Map of Me: Development 3

Dialogue Studio, Map of me

Placing conversations in the places I found them may not be working out for me. These images are two of my outcomes and I liked the result for about three days but now, not so much. I feel like I need to develop this idea more because it is just too one dimensional. The photographs aren’t really working as I would like them to because of the poor quality of my camera and the visuals doesn’t seem inventive enough.

First outcomes for app, by Lisa

So, I have decided not to do the photographs like this. Instead I want to make my app more focused on type and text, perhaps with a few images as well but very abstract and made from cut out paper like what I did in this post because I enjoyed that very much. I want to incorporate poetry more somehow and make the conversations communicate more by themselves. 

map of me: development

Dialogue Studio, Map of me

The opposite of what I had planned, my mapping of conversations has had to be done a bit backwards. Instead of first finding conversations and then exploring the area around it in search of a good photograph – I have had to do all the photographing at once. I wanted my images to be kind of high contrast between shadow and light which means I have had to time my work to London’s weather. I need sunlight. The lack of time I’ve had to focus on this has also forced me to change my approach. Maybe for the better!

The other day I went on a photo safari through parts of London I like – a walk I will have to do again but listening at different places instead of only seeing.

Contact sheets, photos by Lisa 

Dialogue Studio: Narrative Mapping

Dialogue Studio, Map of me, Workshops

Sometimes we rely on randomness- being creative means that mistakes can be a good thing. And sometimes just playing with the components you have in front of you can be the best way to go because you don’t know what you’re after until you’ve done it.

A couple of days ago I explored some different ways of generating images from photographs, creating abstract and interesting results. Deriving meaning from photographs that didn’t mean just one thing, I made drawings and paintings from the emotions the image evoked or sorting it by the most to least dominant colour.

Personas, task models and user journeys

Map of me

When designing, it’s always important to step away from your work to see how someone else will read it. Designing an application- thinking about personas and user journeys is vital. Personas means different types of users, and knowing who your target audience is and who will interact with your application will help in designing it. As my next project is designing an app- the first thing I started to think about were pages and how you navigate from one point to another- the user journey. However, that is the more